At first glance,Hannah is no one special; another wage slave trying her best to make ends meet in Hollow City. Her bond with Leena, a quick-witted idealist navigating the grey market underground to the beat of her own drum, is Hannah's only solace amidst financial hardship and systemic indifference. 

Hollow City greases it's wheels with the broken dreams of its citizens, but these two haven't buckled just yet...

Hanah and Leena (working title) is a narrative-focused adventure game I'll be releasing in chapters for the Game Boy.

The current state of the web is up in the air. It feels like the entire world is converging on freedom of expression online, making the platform more stunted than ever before in my lifetime. The rapid proliferation and multi-progned nature of this attack cannot be excused as anything less than a coordinated assault on personal expression. As a result, I can no longer in good consciense build on such a compromised foundation. The web's death of a thousand cuts has finally hit a major artery, and the prognosis is fatal.

This isn't to say that we shouldn't continue to fight to save the web. I will of course keep pushing in whatever way I can to help restore the web to it's former glory. However, I think our overreliance on corporate owned platforms, even at their height, was always a mistake. It created the narrow points of failure that have led us to this point in the first place. A fully decentralized, self-owned internet, was the most stable, censorship resistant path, and our abandonment of that paradigm was our first major mistake in ceding our cultural autonomy to Big Tech.

Creating for the Game Boy, an obsolete and entirely offline platform, sidesteps all of these issues while we fight that good fight, while also allowing for comparitively rapid development and asset creation. A simpler platform means projects can be finished faster, and released more often.

Also being able to release a game on a physical cartridge for an established platform is just kinda neat.

The obvious question is "Okay so what's happening with Azumi then?"

I still want to create Azumi. How could I not? She's been such a huge part of my life for so long. The first character I ever created I loved so much. I have so many ideas and the world is really established in my mind. But creating it by myself would be a compromise. I simply don't have the skills to create the series to an acceptible standard myself, nor do I have the money to hire people to do it for me. 

So for now, I'm trying to create something smaller in scope and simpler, that leverages my strongest skills; writing and 3D modelling, and can be done with limited programming and animation needs. The reduction in scale means that something can actually be finished, and finished SOON, rather than perpeutally trapped in development hell. 

If I can gain momentum with this project, I can reinvest the funds into hiring people to help create Azumi to the standard she deserves. 

If you have any other questions about the project, definitely hit me up. I'll have more to share soon.